Throughout the existence of the G.I. Joe media franchise, there have been several video games released.
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G.I. Joe: Cobra Strike | |
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Publisher(s) | Parker Brothers[1] |
Platform(s) | Atari 2600 |
Release date(s) | |
Genre(s) | Action[2] |
G.I. Joe: Cobra Strike is the title of a video game released for the Atari 2600 in 1983. The game was developed and published by Parker Brothers and involves three different types of gameplay. The game is loosely based on the G.I. Joe franchise of the same name.
A variant of the game was released as the Action Force video game in Europe. Based on the European version of G.I. Joe known as Action Force, the game was similarly published by Parker Brothers in the PAL format for European markets.[3]
G.I. Joe: A Real American Hero | |
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Developer(s) | Epyx |
Publisher(s) | Epyx |
Platform(s) | Apple II, Commodore 64 |
Release date(s) | |
Genre(s) | action, shoot 'em up |
Mode(s) | Single-player, multiplayer |
Media/distribution | Floppy disk |
G.I. Joe: A Real American Hero is the title of a video game released for the Apple II and Commodore 64 in 1985. The game was developed and published by Epyx and involves two different types of gameplay. The game is loosely based on the G.I. Joe franchise of the same name.[5] The gameplay consists man-to-man and vehicular combat.
Action Force | |
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Developer(s) | The Gang of Five |
Publisher(s) | Virgin Games |
Designer(s) | Martin Wheeler, Link Tomlin |
Platform(s) | Sinclair Spectrum, Commodore 64, Amstrad CPC |
Release date(s) | 1987 |
Genre(s) | Puzzle, Shoot 'em up |
Mode(s) | Single-player |
Media/distribution | Cassette |
1987 by Virgin Games for the Commodore 64, Amstrad CPC and Sinclair Spectrum.
G.I. Joe | |
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Developer(s) | KID |
Publisher(s) | Taxan |
Platform(s) | Nintendo Entertainment System |
Release date(s) |
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G.I. Joe is a 1991 run and gun game published by Taxan for the Nintendo Entertainment System based on the toyline of the same name. The game was produced by Ken Lobb and developed by the same Japanese team that later formed KID. It was followed by a single sequel titled G.I. Joe: The Atlantis Factor released the following year.
G.I. Joe: The Atlantis Factor | |
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Developer(s) | KID |
Publisher(s) | Capcom |
Platform(s) | Nintendo Entertainment System |
Release date(s) |
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G.I. Joe: The Atlantis Factor is the title of a NES video game developed by KID and published by Capcom in the United States in 1992. The game is a sequel to the G.I. Joe video game released for the NES by Taxan in 1991.
G.I. Joe | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Composer(s) | Takayuki Ogura Kenichiro Fukui |
Platform(s) | Arcade |
Release date(s) |
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Genre(s) | shoot-'em-up |
Mode(s) | 1-4 Players |
A coin-operated video game based on G.I. Joe was produced by Konami in 1992. The G.I. Joe arcade game is a third-person shooting game set in a pseudo-3D perspective in which the player automatically runs towards the background while fighting against incoming enemies or objects. The game can be played by up to two or four players, depending on the configuration.
G.I. Joe: The Rise of Cobra | |
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Developer(s) | Double Helix Games (PS2/PS3/PSP/X360/Wii) Backbone Entertainment (DS) |
Publisher(s) | Electronic Arts |
Engine | RenderWare |
Platform(s) | Nintendo DS,[6] PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360,[7] Mobile phone[6] |
Release date(s) | August 4, 2009 |
Genre(s) | Action |
Rating(s) | ESRB: T/E10+ (DS) PEGI: 16+/12+ (DS) |
Media/distribution | Blu-ray Disc, Wii Optical Disc, Nintendo DS Game Card, UMD |
System requirements
5.55 Firmware (North American PSP release) |
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